There’s been quite the uproar from the design community in the last few years over the phenomenon known as crowdsourcing. Hailed to be the answer for cheap, easy design projects for businesses, crowdsourcing is the process of sending out design requests to a large number of designers with the expectation to pick from finished work rather than pitches or proposals. Dozens, if not hundreds, of designers “compete” to win a bid based solely on their best guess at what the client requires from their brief.
99designs, a famous crowdsourcing marketplace, has become the target of many big name designers who claim that it is destroying the industry. I recently read an excellent article on Spyre Studios that argues strongly against the ideas behind crowdsourcing. While I encourage you to read the whole article, I’ll sum up some of the main arguments against crowdsourcing:
- It’s not a productive use of time
- It’s not good for long-term business relationships
- It kills creativity
- It can hurt reputation
- It generally results in poor work
Now, I’m not hear to argue any of these points. In fact, I strongly agree with all of them. I’m also not claiming to be a huge advocate for crowdsourcing, nor do I suggest established designers to take to the crowdsourcing scene. However I do want to make a simple statement that you may or may not agree with:
Crowdsourcing can be good for beginning designers.
Before you start to argue this point (although I’d love to hear your thoughts in the comments section below) please take time to read why beginning designers and crowdsourcing can be a good fit.
I’ve Got to Build My Portfolio
Every designer needs a portfolio. When you’re just starting out it may be hard to find the work to showcase your talents; it seems like there are just a few options. You could try and find clients to pay you. Maybe one of your friends is willing to take a chance and pay you for a websites or a logo. This is usually comes at a discounted rate but you may be lucky if you find someone willing to pay for a rate close to what you feel you’re worth.
Another option is to do a personal project or two based off a tutorial or from your own creative inspiration. While I will never argue that doing work just for the sake of getting better is a bad thing, it would be nice to have the potential to earn some money. Doing work for yourself will not earn you money directly. (You can make the argument that you are indirectly earning money if you’re building your brand, etc.)

Practice that (Sometimes) Pays
A third option is doing some crowdsourced projects. This can be looked on as a combination of the first two. You’re able to practice and complete a project for your portfolio and there’s a possibility that you’ll be paid for it, if it’s good enough. Even if your project is not selected, you still have a great sample to place in your portfolio. Having some real projects, even if their crowd sourced, can help you as you make future pitches to clients.
Continuing on this thought, the possibility that you’re picked can add some cash and a little excitement to the design project. When the clients aren’t calling, it can be discouraging to just practice your designs with no possibility of direct payment in site. At least with crowdsourcing, there is a chance that you will make some money.
Improve your Understanding of Potential Client Needs
With most crowdsourced work the client will prepare a design brief outlining their project needs, a bit about the company, and a general feel of the direction they’d like the project to head. Many times, as the contest progresses, the client will offer feedback in the form of comments or even disqualifying certain designs. You can learn a lot about what a certain client likes and dislikes. You’re able to get a tiny taste of the feedback of a real project. Also, seeing other designer’s interpretations of a brief may open your mind up to new ideas and techniques.
The more feedback you receive on your designs, the better of your designs and your design process will become. Crowdsourcing allows you to briefly interact with potential clients without much risk for a damaging relationship due to failed expectations. If you don’t win the contest, you can move on with the lessons you’ve learned and the spare designs to add to your portfolio.

Landing the Big Gig
Finally there is the slim chance that crowdsourcing will lead to something bigger then just the initial cash prize. Barton Damer, an amazing graphic artist, was asked to do spec work for a poster design of an established music client. He took the risk and it paid off with not only the cash for that project but also the start to a bigger relationship. His spec work presented the opportunity to do more work for the client which even lead to him being named Digital Artist of the Year. Read his article of spec work for his full story: Spec Work Isn’t All Bad. Trust Me. It’s interesting to note that he would never have had that opportunity if he didn’t take the risk.
The potential for finding a client that will offer repeat business is more likely than you may think. You never know how they may respond to your work. If you get the chance to wow them, they may trust you for bigger projects with better pay. Building relationships is important in any design interaction and who’s to say a relationship can’t get its start from crowdsourced work.
Let’s Be Real
Okay, you’re probably ready to shake me silly with a million reasons why spec work and crowdsourcing are evil. Let’s be real here.
Are there times when spec work can lead to Digital Artist of the Year? Yes. Will everyone be so lucky? No.
Can the crowdsourcing route lead to an amazing portfolio and a sustaiable income? Probably. Is it commonplace for designers to make a living doing spec work? Not at all.
While it’s not the ideal place for beginning designers to start out, crowdsourcing does provide an opportunity for those who don’t have anywhere else to turn. Again, I’m by no means claiming that everyone should flock to these contests with wide eyes and ambition. What I am saying is that crowdsourcing may very well provide an opportunity for those just starting out to get their foot in the door, expand their portfolio, and possibly make a few bucks on the side. Now let the roasting begin…




Sorry Chris. Saying there’s one good thing about Crowdsourcing is like a parent saying their just-imprisoned-for-murder son has one good trait going for him.
If the idea is to build your portfolio, then canvas around your local area. If you’re doing it for nothing, just to build a portfolio, it’s better to work for real clients, not faceless organisations who exploit these sites in order to see hundreds of options and then never award a winner. It’s not the case if you’re good enough either so why dangle that carrot for young designers starting off?
You can mention Barton Damer sure, but I’d suggest the list of people who have wasted so much time would be infinitely longer. So you submit an idea; you don’t win – what feedback do you receive? A ‘tiny taste’. How does this make you a better designer? You really think if you’re one of hundreds entering a ‘contest’ that you will benefit from this, if any, feedback?
‘Can the crowdsourcing route lead to an amazing portfolio and a sustaiable income? Probably.’ I’d say no. I’d suggest that croudsourcing will not, in 99.9% of the time, lead to amazing portfolio. I’d suggest that it will dishearten designers rather than encourage. Although calling some of the entrants ‘designers’ is a bit of a loose term – you only need to look at some of the work and read some of the articles about plagiarism. Hardly the place to ‘open your mind up to new ideas and techniques’ is it? Copying the copiers?
If this is the solution for designers with nowhere to turn then I suggest that they need to get up off their arses, get out of the house and work hard. Design is not easy. Crowdsourcing only serves to permeate the myth that it’s something anyone can do if they have the software.
You bring up some excellent points and believe me, I hate crowdsourcing as much as the next guy.
Maybe it can help serve as a tool to weed people out who shouldn’t be designers. If all else fails and you turn to crowdsourcing and then fail there, maybe you should rethink taking on design.
I wanted to start a conversation and I was hoping to receive some responses like yours to hit home all of the negatives and I think you’re arguments against crowdsourcing are spot on. Thanks for taking the time to read it and for ripping me on it. And I’m not being sarcastic when I say that I really wanted to hear that.
“Crowdsourcing can be good for beginning designers.”
is the main point that is always brought up with this issue for sure, i know that this is the point i most agree with.
The idea and concept behind crowdsourcing is more geared towards the designer who hasn’t been around to build up the relationship an older more qualified designer would have so to say.
You have to build up your portfolio as you grow as a designer, I’m not advocating that good and high quality work would be created in this ideal of crowdsourcing but it would definitely help in producing work to showcase in your portfolio.
This is an interesting point Chris, but I would agree with Martin that there lots of better ways to get experience interacting with clients and build a portfolio.
When I was first cutting my teeth as a freelancer, I did try a few crowd sourcing projects, and looking back, they were a complete waste of time.
However, I think you’re a smart guy to write about something controversial and talk about an interesting perspective on it. That’s a great way to promote conversation on your blog!
Thanks for the post.
Leighton Taylor´s last blog ..How to simplify your life as a freelancer (3 quick tips)
I too was unsuccessful in the couple rounds of crowdsourcing I tried. If nothing else, I feel like I want to take care of my clients even more. If they don’t find enough added value in the relationship, what’s to keep them from heading the crowdsourcing route themselves.
To me, building that relationship is key! Unfortunately, none of these relationships for me were a result of crowdsourced work.
Hey Chris. You’re a brave man, sticking your neck out like that just for the sake of starting an argument. I would have to agree with Martin, though his metaphor is perhaps a little harsh.
But a simple truth about human perspective is that we can almost always find something “good” in the bad. It’s the proverbial silver lining that so many of us look for.
I, too, don’t think that crowdsourcing necessarily helps you become a better designer. In fact, I would argue that it might even be the opposite. I believe that a young designer working on “spec” will probably be less motivated because the chances of real reward are so much slimmer. Moreover, they will probably be working on multiple, even dozens of projects at the same time, in the vain hope that maybe one of them could win something.
As for hitting the big time through crowdsourcing – that’s like winning the lottery or getting stuck by lightning (twice). The probability just doesn’t justify the effort.
As for young designers wanting to expand their portfolios, there are some other alternatives, such as BrandStack. Design a killer logo for your portfolio then upload it to the site for a business to purchase from you. It’s not quite as good as working for a client, but at least you get to work on your own terms, and create a design that is far more unique than anything you would do through crowdsourcing. You can get some pretty great feedback from other designers too.
Matt Ward´s last blog ..The Most Important Site For Any Web Designer?
Thanks Matt! I’ve actually put together another post on this topic that I think most will enjoy. It’s taking a more humorous approach. I really wanted to see if there would be such backlash. And so far, the resounding answer is yes.
I’ll have to look into Brand Stack. I’ve never even heard of it. Thanks for throwing in your 2 cents!
I’m very much with Martin on this issue. For a beginner to start off on something like this is for a beginner to start off on the wrong foot. The best place for a beginner to start, whether that be working on a portfolio or furthering your skill, is local.
For me it’s not so much that it changes the idea of what design should be in the mind of the designers, but it changes the idea in the mind of the clients. If you look at it this way you can see how it will hurt the industry as a whole in the long run.
Jonathan Kurten´s last blog ..Desktop Candy – moGraph.
Local is a great place to start out. That way, you can foster the all important relationship.
I think Martin is being championed and rightly so. He brought up some very valid points.
Chris,
This is always a controversial subject in the design community. I would have to say that, while it might be a good experience for some new designers, I don’t think it’s all that great for gaining experience.
A few months back, I wrote an article for The Design Cubicle titled
“Tips For New Designers To Gain Real-World Experience” It gives some actually beneficial tips to new designers looking to build a portfolio. You can read it here.
http://www.thedesigncubicle.com/2009/07/tips-for-new-designers-to-gain-real-world-experience/
In addition, I wanted to investigate behind the scenes in this particular subject. I interviewed someone from 99Designs.com (one of the leading crowdsourcing sites) and his responses were interesting.
If you would like to read that article, you find it here:
“Crowdsourcing behind the scenes: an interview with Adam Schilling from 99Designs”
Here’s the link. http://graphicdesignblender.com/crowdsourcing-behind-the-scenes
SORRY about double linking to this post but I really think these two articles will enhance the conversation and add to the content you have provided.
Thanks!
Preston D Lee´s last blog ..Design Essentials: Attention to detail
Thanks for the links Preston. I think they add a lot to the conversation.
I agree with Martin as well.
You don’t need to resort to crowdsourcing as a new designer. You can get real work with local clients or family and friends, and it isn’t hard to do. New designers should not limit themselves by thinking they won’t be able to get work.
What it comes down to is you can make money any way you want, but you have to work at it and be passionate. People fall into the trap of trying to get “easy money” and forget that they only wanted money in the first place so they could do what they love.
Crowdsourcing is also bad for the industry in general and confuses potential clients as to why there is such a large price difference.
Bryan McAnulty´s last blog ..Velora Studios Business Card Sweepstakes!
Martin, for the win.
As a young designer, I have both positive and negative opinions on crowdsourcing. Unemployed and taking on unpaid internships (another issue entirely), for almost 8 months after graduating college, I viewed crowdsourcing and design contests as more of a means of getting by – some unexpected additional income. If I had the time in between searching for “real” jobs and opportunities, which I did relentlessly 8+ hours a day for almost 6 months, I’d look for projects that fit my style and seemed to have good client/designer interaction. And yeah, I won enough money here and there to help with my student loans and other bills I wouldn’t have had the money for. It’s not entirely fair to generalize and assume that client-less and unemployed designers are just sitting on their “arses” – some of us are working really hard to get our names out there and only entering contests in addition to everything else. I don’t think anyone in their right mind would attempt crowdsourcing as a main form of income or “experience” but for me, it has served its purpose.
There’s definitely a ridiculous amount of plagiarism and inexperience that go along with crowdsourcing. It’s easy to spot and it is really, really annoying. I’ve learned it’s just part of the territory and something that any good designer is going to have to be aware of.
As for the “clients”, yeah, they expect the world from this ‘super amazing magical thing called crowdsourcing’ and mostly have no idea what they want in the first place. In the end, they’re usually happy with sub-par designs or the exact opposite of what they originally asked for. But hey, if I’m broke and someone is going to give me a few hundred bucks for something that took me around 2 hours to do, I’m going to take it.
Let the backlash begin… haha
Emma Looney´s last blog ..emmalooney: Dine Originals Restaurant Week Returns! Mark your calendars. http://bit.ly/arijpC (via @greatestcity) // Yesssss!
It’s great to hear from an up-and-coming designer with some first hand experience with crowdsourcing. Thanks for sharing your thoughts, Emma.
I think it’s worth noting that some good can come out of doing spec work. It’s not always going to happen and maybe it is more like winning the lottery, but I think each person needs to form their own opinion. If that means trying out a design or two, there’s no real harm in spending a few hours. I guess the problem may arise for an individual who repeatedly returns to spec work and comes away empty handed.
Recognizing what works and what doesn’t is a crucial learning process. If you (not you specifically Emma) believe crowdsourcing doesn’t work, like most on here have made known, do what works for you.
Ah, the old take the opposite side and watch the traffic roll in trick.
Just kidding.
Personally my biggest problem with young or inexperienced designers using crowdsourcing and spec work is that it fosters lazy habits that lead to poor design ethics. If you’re simply churning out work just to pad the old portfolio I would posit that you would be better off studying and honing the critical thinking skills that create truly good design.
Justin Lascelle´s last blog ..EMAD at the University of Denver
I like your thoughts. So one great, thought out piece is better than 5 quick and dirty crowdsourced projects? I would agree with that.
Essentially, yes. Sometimes it’s hard for me to separate myself from my process and realize that not everyone creates in the same manner that I do, but to me the reason clients are paying me is for my ideas, not simply for my ability to use Photoshop or write CSS. Because of this my process involves a lot of research, planning, and interviewing with the client. I believe that this process helps me create consistent designs that get intended results so it’s difficult for me to imagine firing off 20 logos without ever actually talking to a client.
Very well written. I think crowdsourcing is another channel for designers. Not a good one but still many possibilities for young designers to harvest.
Great article here mate.
An option that people keep giving to designers just starting out is to work local. My question is, what about those just starting out who live in more rural areas and can’t, for whatever reason, relocate to a more urban area?
In a small town in the middle of cornfields it’s hard to convince those small businesses that spending the money just for hosting is a good investment. There’s just a very limited pool of clients in areas like that and as someone trying to get started these designers can’t really command the trust that they need to convince business owners that a website is a good idea, free design work or not.
Add to this the fact that freelance sites like odesk want you to pay them just to use their services and that’s another opportunity that slams shut for those starting out. You can’t find work unless you pay to find it but you can’t pay to find work unless you have some work.
Crowdsourcing offer’s those people that find themselves in this type of situation the opportunity to do exactly what you said, it lets them build a portfolio that they can then take to their local businesses and show that they do have experience and that they should be trusted. This opportunity is being squashed, though, by the already established designers who continue to rant and rave against it. People starting out respect the established designers and they take their opinions to heart.
So what’s the advice for the people who find themselves in this position? Should they uproot their families and have their spouses quit their jobs so they can move to a city? Should they just give it up entirely? Are only the people who are able to surround themselves with large communities allowed to be designers?
Very interesting take. Living in a large city myself, I guess I don’t have the same perspective. The great thing is that with the increased connectivity that today’s Internet allows, you really don’t have to be restricted to local only. Sure, if you have the option, go for it. But there are a growing number of options out there, even for those just getting started out. Thanks for your perspective!
I think students should instead look to charities or other venues to do pro-bono work instead of these lame companies that chose to crowdsource their design needs.
Look at non-profits, churches, or even make up your own projects. Much better use of a young designers time. That way you can still get the client-designer interaction that is vital to learning how to design. With crowdsourcing you get a half assed ‘brief’ that is throw own there… no interaction whatsoever.
Just my 2cents…
Niki Brown | The Design O’Blog´s last blog ..It All Started With Photoshop…
Pro-bono doesn’t pay the bills…ever. What’s so wrong with doing a little of both?
Emma Looney´s last blog ..emmalooney: Dine Originals Restaurant Week Returns! Mark your calendars. http://bit.ly/arijpC (via @greatestcity) // Yesssss!
Neither does spec work…If you are a student or learning it isn’t about the money just yet.. the argument made in this article was about gaining experience.
Niki Brown | The Design O’Blog´s last blog ..It All Started With Photoshop…
Two words…
Copy Paste…
I think while everyone is claiming it’s the rise of the creative class, it’s actually the lowest in terms of morality, ethics, and genuine talent we have ever achieved.
Copy Paste…
Crowd sourcing is horrible. It’s worse that people trying to put a “fair trade” label on coffee.
I am not impressed with this generation at all.
In any event… I am not graphic designer. I gave that up over 6 years ago believing the real creative process was the liaising between the client and the designer.
Guess I was wrong.
Back to Google Images and 99designs to grab me some more websites… Thanks…
Oh yeah… I’ll be so sure to put your name on my portfolio… Again… Thank you…
Chris,
Thanks for bringing this up – naturally we agree that crowdsourcing sites such as 99designs.com have a lot of opportunity and especially for beginning designers.
Here are just a few stories:
http://blog.99designs.com/category/designer-profiles/
I do understand the concerns and criticisms some designers have about sites like ours – it is truly a far reaching conversation.
Just as with any tool – people need to learn how to use it. There are many successful designers on the site who know how to sell their value, separate themselves from the pack and build lasting relationships.
Cheers,
Jason
99designs.com
Thanks for stepping in Jason although the water is getting murkier. I appreciate it when a company is willing to defend their business model, even if it’s not the most popular choice.
Oh and here comes the positive re-enforcements. Hey at least it’s not a shill… Oh Wait… It is…
I will admit… ever since they started guaranteeing payments at 99 designs things stopped being a flat out con and just
Got admit… Social media monitoring tools are amazing… Can’t wait to see what the future holds for us all…
I’m going to go and rip off some Ethiopian coffee farmers and train my 6 year old niece how to cross stitch…
99Designs is the worst thing to ever happen to Graphics Designers…
I mean… unless your into copy paste…
Maybe tineye.com will change that?
And just to be positive… 99Designs has the opportunity to set the bar and really take the industry to a new height.
But that’s not what they’ve chosen. Ethically they have reduced everyone to absolute beggars.
Good graphic designers are few and far between. Go and crowdsource an auto mechanic. See how far you get…
$633,229 in designer payouts last month?
http://99designs.com/
$200.00 Designs on your front page?
That’s a joke… Who the hell is going to be able to live off that kind of money?
You guys are thieves. Flat out thieves…
Do the math wake up. Any graphic designer who any respect for themselves, their industry, and their future would never sell out to crap like that.
Do you have any idea how many thousands of dollars people are making off you?
It’s a joke…
Damn this has gotten me so mad…
First Contest I Pulled up…
88 Entries with a $295 dollar prize…
$3.35 and Hour Assuming everybody spent a single hour on it…
Do you have any idea how much a charity could use your time? Do you have any idea how much time you could invest back into yourself?
What about your community?
Why a Waste Removal Company. Would they remove your waste for free?
Do you have any idea how much real contests pay out? When I entered one in school for video the payout was $50,000.00
THAT’S A PRIZE!!!
99DESIGNS IS SLAVE LABOUR… WAKE UP!!!
I love the passion James. Even though it may be a little harsh, there’s no harm in a little bantering. I take it that you are not a fan of crowdsourcing. Believe me, I’m not a 99designs fanboy. I’ve used them once to no success and will probably not be back.
I’m curious though, what would be your suggestion for new designers who are looking to get off the ground?
Chris I was lucky when I was a graphic designer. I found a good marketing agent and they brought in lots of work in.
I can’t say that I am against crowd sourcing 100%. Specifically I cannot say that I am entirely against the concept of a community of graphic designers competing like they do at 99Designs for exposure…
I mean your contact info is available for others to contact you if they want…
What I can’t agree on is the low payout and the client setting the price with a 100% money back back guarantee.
That is not a contest.
Look for a better venue. 99 Designs is not the only place out there.
Apparently they don’t call it a contest anymore… I’ve been watching them since they were a forum thread in sitepoint.
At one point it was called a “contest” website… it still is if you look at the titles of their website…
“Logo Design, Webdesign, Design Contests | 99designs.com”
Invest the time and effort into people who can appreciate and use your work. There are plenty of people out there. Churches, Non-Profits, Maybe your brother or sister know some people who could use some design services?
Not too many people can trust the work submitted there anyways. There are plenty of people sharking that system… no doubt…
Personally I’ve never understood the attraction of crowdsourcing, thats just the way I am. I don’t think I will ever totally understand the attraction of putting time and effort into a design with the very real possibility that it will come to nothing. Added to that with the very real possibility that competing designs could be infringing copyright by using others designs to make a quick buck.
I’d liken it to running a race and not being sure that the people you’re racing against aren’t using steroids. The customer won’t know whether the design is 100% legal or not and it may take months, maybe even years for that fact to come out. There has been quite abit of negative press about copyright infringement on 99designs and similar sites http://www.specwatch.info/dec.1.2009.html
I’d imagine that some designers will try and use established concepts to “quicken” their design process, so that they can spend less time on each pitch and hopefully win more. Which is not the way our industry should be run.
In short… its not for everyone, its certainly not for me and I doubt very strongly that I’ll ever enter one of these competitions. But for those with time to kill it could ease the boredom. Thankfully I’ve not been bored enough yet
Hi Chris, me again
Having read through these comments and given some more though to the subject, there’s one thing that really stands out for me and that is how a designer gets started. It seems, to me anyway, that a lot of people seem to want to become designers because they like it. You know, the way people like gardening, or DIY, or knitting. It’s because it’s being perceived, more and more, by people who think that because they have the tools to do it that they can. Crowdsourcing does nothing other than encourage this. And in doing so, is demeaning what design is.
Maybe in the US it’s different but in the UK if you want to become a designer, for the vast majority, you go to college. You decide it’s the career for you because even at the age of 16, 17, 18—whatever—you have a real, serious interest in it. Then, in devoting 3, 4 or more years of your life you go to college where you tackle briefs, learn from lecturers and guest speakers, you study designers and design movements from history, you learn your craft, studying the basic essentials of what design is before moving on to the more particular nuances of the subject and at the end of it all, if you are good enough, you have a brilliant portfolio. If you’re lucky, you’ll be hired by an agency. For some, employment isn’t something they want so they start out on their own or form an agency of their own with fellow graduates.
Either way, the talented ones emerge educated, informed, respectful of what design is and armed with a brilliant portfolio.
These are students and they create work that is infinitely better than pretty much anything on a croudsourcing site:
http://www.liamrandall.co.uk/
http://www.myleslucas.co.uk/projects.html
http://www.rowancaney.co.uk/projects/ten-trillion-cells-/
http://www.neilwengerd.com/
http://www.jackbutcher.co.uk/#258878/perfume
http://www.jonolewarne.com/
Students, not graduates. Think they’ll struggle for work/clients? No, me neither. And why not? Because they’re talented and have studied very hard.
It just seems to me more and more people want to ‘play’ at being a designer, regardless of their level of talent. They know nothing about it other than how to copy, or closely imitate shall we say, what they’ve seen already. And even then, it’s mostly logos (and I use that term loosely). How would they fare at brochure design? Packaging? POS? There is a vast gamut of graphic design that most of these people know nothing about.
That, of course, is not 99designs or anyone of that ilk’s problem, it’s more symptomatic of how many people view design. But they are certainly cashing in as a result.
The vast majority of people indulging in crowdsourcing will, hopefully, soon become bored and will move on to something else sooner or later, but it’s the long term damage that this is doing to the perception of graphic design that troubles me. It’s becoming the 21st century digital age DIY. Got the tools? Then you can do the job.
Great thoughts Martin. Seems like it would make a great post of its own. Have you ever considered writing for a blog? I’ve you’d like an opportunity on the Swirl, let me know.
Now designers are getting “the rod” like photographers have from penny stock and “good enough” amateur digital photos. Crowdsourcing stinks. So does microstock.
The fact is crowdsourcing is here to stay. Unfortunately so is microstock. The same ethic that lets us shamelessly buy made in China goods (including this iMac keyboard) is “the bottom line”. In business Price is King- Quality is the red-headed stepchild.
I doubt any of us would pay even 10% more for a MAC actually ASSEMBLED in Cupertino CA! I’d like to think I would. I’d ALSO like to think the American assembled MAC would equal the Chinese assembled one in fit and finish. It most likely wouldn’t! I remember when someone had a “lemon” US made car they would joke it was made on a Monday, or Friday, or Wednesday, or Tuesday… Lot’s of American made goods are shabby. American’s have little pride unless it’s tied to (immediate) success.
There is simple advice for starting photogs and designers.
Hone your craft with personal work.
As stated here and is so important- START LOCAL. Build your book with local business and ASK FOR REFERRALS. Always make the best work possible and don’t pull any punches on quality even for small jobs. You never know who might take a liking to a tiny piece you did and refer you.
Don’t be shy! If you rub elbows with someone that can open a door for you ASK! If you don’t some one else will.
It’s going to get tougher and tougher as competition from abroad intensifies ($0.12 clipping paths from India are just the beginning). And with the economy stumbling a cheap or free crowdsource design looks just fine to the MBA types.
It’s a race to the bottom no one wants to WIN!
I completely agree.
I spent a couple of months dishing out work on 99designs over the summer between my sophomore and junior year of college. I didn’t wind up winning anything, or even with a piece I kept in my portfolio. (Or even on my hard drive for that matter) I was however, actively designing during a period which I otherwise probably wouldn’t have opened a single adobe program. For me, it didn’t work out because I had a hard time focusing on one contest, and instead scrambled to submit as many designs as possible in hopes of winning something.
Not long after I wound up doing low paid work (websites mostly) for friends and professors. Being a bit more important, I naturally put more effort in and ended up with a few portfolio pieces.
Overall, I don’t see crowdsourcing as a threat to the design field. If there are designers out there making sustainable income in crowdsource marketplaces, they’d probably be earning a lot more by finding clients on their own, and offering the full design process, rather than busting out one sharp finished composition for the client.
You bring up a good point about priorities. Most people who compete at 99designs don’t do so with an all out passion for design. They just want to make a quick buck. Generally speaking, the more you’re invested in a project, the better it will turn out. Thanks for your testimony!
Its extremely encouraging to see someone do so well..!